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IS&T/SPIE Electronic Imaging, 23.01.-27.01.2010, San Francisco

IS&T/SPIE Electronic Imaging is the must attend event for all aspects of electronic imaging, including imaging systems, image processing, image quality, and algorithms.
Source: http://spie.org
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110123_01_rogowitz_visual_perspectives.pdf
SC969: Perception, Cognition and Next Generation Imaging
Bernice Rogowitz - Visual Perspectives
Content:
- Trends in computing systems and implications for imaging
- The Visual Stimulus, Visual Physiology, Eyemovement, Luminance and Spatial Frequency perception Color, Spatial/Color interactions, Attention
- Applications of using these principles within the context of real-world applications - Visualization, Image Semantics, Social Tagging, Haptics, Art and Design
- Applying this knowledge within your domain
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110124_02_georges_grinstein.pdf
Visualization Grand Challenge(s)
Georges Grinstein - University of Massachusetts Lowell
Outline:
- Visualization background
- Grand challenge survey
- Enhancing data perception
- Visualizing millions of variables
- A Grand challenge
- Questions and comments
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110124_03_koenderink_tu_delft.pdf
Vision as a User Interface
Jan Koenderink - Technische Universität Delft
Content:
I. Visual Awareness
II. Microgenesis
III. Idiosyncracies of Visual Space & Shape
IV “External Local Sign”
V. Pictorial Relief
VI. Linear Perspective
VII. Pictorial Space
VIII. Booting up & more
IX. Conclusions |
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110126_04_kovacevic_bimagiclab.pdf
Problems in Biological Imaging: Opportunities for Signal Processing
Jelena Kovačević - bimagicLab
Content:
- Revolution in biology
- Issues
- Framework
- Tools
- Tasks
- What we can do?
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110126_05_hunter_hp_laboratories.pdf
WEB-BASED MAGAZINE DESIGN FOR SELF PUBLISHERS
Andrew Hunter (presenter), David Slatter, Darryl Greig - HP Laboratories
Outline:
1. Trends
2. Barriers
3. Goals
4. Solution |
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110126_06_fageth_cewe_color.pdf
How Web 2.0 technologies lead to more tangible printed output
Reiner Fageth - CEWE COLOR AG & Co. OHG
Contents:
1. Company profile and introduction
2. From Web 0.0 to Web 2.0
3. Adressing consumers
4. Innovation
5. Summary |
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